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I agree with hoax just due to the fact that there's a lot of fail in this article.

First, grass doesn't matter. Wheat matters, and you don't need grass to grow wheat. For those that don't know, you need to eat or you'll die and wheat can be used to make bread. But there's plenty of stuff to eat, including renewable zombie flesh.

Second, while there are a few blocks that aren't renewable, there are plenty that are. Wood and cobblestone are completely renewable. And a lot of blocks aren't renewable but never used up. You should have just as much dirt in the world when you end as when you begin, unless it gets blown up by creepers or thrown into lava.

And you hardly need to build on a mountain and then cut away the mountain. Just build up and outward.

Eventually you should end up with people using only wood tools and be completely out of interesting materials. It would just be boring at that point.



Wow, you actually need to eat now? Minecraft sure has changed since I last played it. Back then, food was only used to restore health, and even then I'd usually just strip bare and jump off a mountain to respawn.


The change was that you no longer eat to renew health, you have a food bar that when full, or close to full, results in you being able to regenerate health. Doing nothing doesn't cause you to lose food points, but walking, sprinting, mining does and at various levels (sprinting burns more food than walking).

At first the food mechanic was a little annoying but it has added a nice touch to the game. You tend to be a little more careful than before and you have to devote a little more time to food resources. But this is slightly configurable based on the difficulty setting as well.


Neat. Maybe I should try the game again. Although this doesn't really solve my primary problem which is I never really had any good idea as to what I should actually do in the game, besides build a random house on some random hilltop and admire the view.


>I'd usually just strip bare and jump off a mountain to respawn.

You'll be pleasantly surprised to know this is more of a viable option than it used to be. It's quite hard to fill up your food bar once empty, but quite easy to jump off a cliff to reset it.

>I never really had any good idea as to what I should actually do in the game, besides build a random house on some random hilltop and admire the view.

I think everyone has this question. I tried to solve it by setting personal goals for myself:

1. build a complex redstone circuit; here's one of mine: http://youtu.be/qnd9l2_qrF0

2. craft a map (which can only be filled in by exploring the surrounding area) and fill it in completely

If you decide to try to "beat" the game, be warned that it's rather boring and anticlimactic. Probably the coolest part is it forces you to explore the "Nether".


You should definitely play again. As always, you can still open-world play with no end, but now there is a rather complex but possible way to beat the game. There is also a limited set of achievements, potions, enchanting, new mobs, and new blocks. There are also NPC villages you can trade with.

Overall, the game has progressed nicely.


What got me to play the game again was doing it on Hardcore mode. In this mode, difficulty is set to hard and when you die your world save gets destroyed and you cannot continue playing.

For me, this works well, as I just play when I really feel like it and no more time that my brain can handle[1], and when there are dangerous situations, you can really feel the stress for survival and preservation of all the "things" built.

[1]: Sometimes with games, after one hour or two, one is just playing the game, but not enjoying it.


I haven't played Minecraft in a while so things may have changed, but I recall that animals would only spawn on grass. If you wanted pet wolves or animal products, you'd need grass to spawn them on. And if someone repeatedly raids your fields, you can run out of wheat seeds. Grass is the primary way of getting more seeds.


That all changed with the release of the full game last November. Animals no longer spawn at all, but are rather found in newly generated chunks and then bred. Seeds come originally, not from grass, but from Tall Grass.

I know, grass used to be a precious resource. I spent hours cultivating it myself back in beta! But these days it's mostly decorative. You can even mine it and put it wherever you want.


I didn't think to doubt the validity of the story when it first popped up in /r/Minecraft, even in the comments section of the forums people don't start to get skeptical until later.

Why would someone hoax this? What would they gain from it?

Does anybody know what version of Minecraft the experiment took place in? That could explain certain mechanics that will make sense, it looks like it was before enchanting/potion making.

People seem to underestimate the power of grass, grass + bonemeal means seeds for wheat, if the factions kept raiding the other players it seems very possible they looted the players from all wheat and seeds they might have had, the original forum post also details that factions keept stealing saplings from other players, thus allowing the possibility of wood for becoming very rare.


Yeah. War over iron or diamond I could get, but grassland? Share and enjoy!


I think you're forgetting about John Gabriel's Greater Internet Dickwad Theory.




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