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> It can be disheartening to realize that your most unique and amazing idea is not unique or novel in most respects and that it will be competing in a pool of several thousand games with similar ideas

This is why you should only make stuff that you want for yourself. The second you get caught up in making money and comparing yourself its now work and good luck sticking with it.

I always turn this around and think what i don't like about the big successful games. Then once you take out what you don't like it the game no longer seems totally overwhelming with features.

For example,

Uncharted = Press X to climb walls 90% of the game.

Witcher 3 = spend 90% of the game talking to tons of intricately modeled quest characters you have no idea who or what they are doing in the game since nothing makes sense.



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